Magic Contest: Overview Enter contracts |
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Magic Contest Overview Movement Enter results Enter contracts Double dummy Scoring Report contest Samples Documents Country versions Price list Download Tomas Brenning tomas@brenning.se Tel: +46 171 47 50 37 Fax: --- Mobile: +46 70 742 77 42 Veckholms-Åkerby 2
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If you want, you can select to enter contracts instead of results. This requires you to set Magic Contest in contract entry mode.
From left to right, enter the following:
Enter contracts the way you write them in plain writing, i.e. 4SS10 means 4 spades by South making 10 tricks. Strain and declarer can be entered using the numeric keyboard (see below). Use D, X or * for doubled contracts and R, XX or ** for redoubled ones. Enter the result either by entering declarer's number of won tricks or by using + and - for number of overtricks and undertricks. If the contract was just made you do not have to enter the result at all. The optional lead is entered by first entering the strain character and then the card symbol, using T for 10. The numeric keyboard can not be used for the strain of the lead. Numeric keyboard for strain and declarer To enter the declarer, picture the numeric keyboard as a compass with 2, 8, 4 and 6 for South, North, West and East. |
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